
- #Frontier elite 2 vs wing commander privateer how to#
- #Frontier elite 2 vs wing commander privateer crack#
The Federation (Sol) | The Empire (Achenar) | The Alliance (Alioth) Your initial station is random spawn point dependent on the style of play you’ve picked, there’s no point a trader spawning in a station light years away from the trade lines and there’s no point an explorer starting in the middle of Federation space. You start docked inside a space station and after a bit of tinkering with equipment and maybe purchasing a few of the station commodities on offer you select launch and watch as your ship is lifted out into the vastness of space. Now, the exciting mind blowing enormity of the universe around you becomes a reality.

You can be a pirate if you pick the explorer pack but you might need to purchase additional equipment, so it’s best to pick the style of gameplay you wish to follow from the beginning of your adventure and change professions later in the game if you want too. These are Imperial Bounty Hunter, Federal Trader, Pirate, Independent Trader and Explorer. When you initially start the game you have to decide which of the starter packs or professions on offer you wish to pick, each will set you up with a different ship/loadout and a small amount of credits to start you off. This needs to be fixed fast as it causes major issues when the NPC crashes into your ship as it bounces off the walls.
#Frontier elite 2 vs wing commander privateer how to#
If you are killed in combat with no insurance you’ll spawn in a random station with the base ship for the role you picked so basically you are starting again, so make sure you get insurance!!Īn issue I have experienced with NPC characters is some of them have no idea how to dock with stations and will hover over the landing pad until they get blown to bits or bounce around launch bay until they blow up.
#Frontier elite 2 vs wing commander privateer crack#
You can let them go about their business or attack them and steal their cargo, but remember these NPC characters will have different levels of dogfighting skill so only pick a fight if you feel you can win because the moment your shields drop and you see your cockpit window crack from weapons fire it’s very scary and can be expensive as when you die you lose everything, cargo, upgrades and ship unless you’ve paid for insurance. How you choose to interact with them is up to you. They can be aggressive and attack you or just fly around the galaxy going about their business. Now onto the NPCs, they are characters created by the server who fly around the galaxy making the universe feel alive. My solution to this issue would be to have NPC System Police forces based in the new player systems and surrounding areas that could be called to assist new players to offer some protection. On one hand I see the point of not being happy about this but on the other hand this is an open living universe where crime can occur and I hear reports of people “reporting” the location of these Pirates so more experienced players can attack them and claim the bounty.

Many users have complained that this will kill the community as players won’t bother with the game. I have heard stories of players waiting at new player spawn points to attack new players instantly. Another game mode being planned is Private Group which should allow you and your friends to play and share rewards but at the time of this review it hadn’t arrived yet. A solo option for playing without other human players is available but you still have to launch the game through the online launcher.Įlite: Dangerous offers you two play modes: – Solo, which has you as the only human player in a universe of NPCs (I’ll talk about the NPCs later) and Open Play, which has you playing with people connected to the same server and a universe of NPC characters as well. This shows how enormous Elite: Dangerous is and how much potential there is for growth within the lore of the franchise.ĭuring the kickstarter process many of the original backers were under the impression that the game would be able to be played offline, however this game is online-only. By my rough calculation that amounts to 60 stars per player if every person on the planet decided to play the game. Elite: Dangerous has a total of 400 billion stars all with the potential to have planets and space stations.


The original Elite had a total of 8 galaxies, each with 256 planets to explore. Elite (1984) and Frontier: Elite II (1993) - from left to right
